Play3 games
Color games.
Three short games that teach how color is read. Nothing is saved.

-
60 seconds
Find the yellow or the blue hiding inside.
-
90 seconds
Move warmth, clarity and depth to match a color.
-
45 seconds
Turn all 12 palettes in 3D.
Warm or cool?
Ten colors. Which side does each one lean?
Mix it.
Match the target chip.
Where your season lives.
The 12 palettes, placed by their real values. Pick a season, turn the plot.
What each game teaches.
Warm or cool? Temperature is the yellow or the blue hiding in a color.
Mix it. Temperature, clarity and depth move on their own.
Where your season lives. Neighbors overlap, because seasons are a frame, not a law.
Why the games are built this way
The ten colors in a round of Warm or cool sit clearly on one side, because colors near the middle line can go either way and a game should not pretend otherwise. Mix it lets you feel each reading by itself, then see which season family the combination tends to land in. The 3D plot places the 12 palettes by their real CIELAB values.
Questions
Do the games save anything?
No. Nothing you do in a game is saved or sent anywhere. A game reads one thing: the season saved by the free test, if you took it, so the last step can point you to your own season page.
How is a color's side decided?
By the same temperature scale the free test uses, which reads the hue of a color from cool (1) to warm (5). Only colors at 2.3 or below, or 3.7 or above, are used in Warm or cool, and each one needs enough chroma to show a hue.
Can I play on my phone?
Yes. Swipe the card to sort warm from cool, hold a drop to keep mixing in the second game, and drag sideways to turn the third so the page still scrolls. If your device asks for reduced motion, the animations stay still and the words stay the same.
