The lab

Play3 games

Color games.

Three short games that teach how color is read. Nothing is saved.

Curled berry, blue, rose and ochre paper strips beside translucent discs and folded cream paper.
Plate 06
  • 60 seconds

    Find the yellow or the blue hiding inside.

  • 90 seconds

    Move warmth, clarity and depth to match a color.

  • 45 seconds

    Turn all 12 palettes in 3D.

What each game teaches.

Warm or cool? Temperature is the yellow or the blue hiding in a color.

Mix it. Temperature, clarity and depth move on their own.

Where your season lives. Neighbors overlap, because seasons are a frame, not a law.

Why the games are built this way

The ten colors in a round of Warm or cool sit clearly on one side, because colors near the middle line can go either way and a game should not pretend otherwise. Mix it lets you feel each reading by itself, then see which season family the combination tends to land in. The 3D plot places the 12 palettes by their real CIELAB values.

Questions
Do the games save anything?

No. Nothing you do in a game is saved or sent anywhere. A game reads one thing: the season saved by the free test, if you took it, so the last step can point you to your own season page.

How is a color's side decided?

By the same temperature scale the free test uses, which reads the hue of a color from cool (1) to warm (5). Only colors at 2.3 or below, or 3.7 or above, are used in Warm or cool, and each one needs enough chroma to show a hue.

Can I play on my phone?

Yes. Swipe the card to sort warm from cool, hold a drop to keep mixing in the second game, and drag sideways to turn the third so the page still scrolls. If your device asks for reduced motion, the animations stay still and the words stay the same.